Uzmal Ironshoulder

From Silver Six
Jump to navigation Jump to search
   The Ironshoulder clan, known for charging into battle, you might have guessed, shoulder-first. A clan of master blacksmiths, they often designed the right pauldron of their armor large and raised. Almost even with their helmets. And about half the time, spiked pauldrons.
   They barreled through enemy lines together.
   In times of peace, they were engravers. Artisans. If you needed a design etched into stone, metal, glass, or anything someone in the clan could do it. Do it to specifications and with an attention to detail that dwarves would expect, honestly.
   After a generation of peace, an engraving prodigy was born. Uzmal Ironshoulder spent his childhood drawing on everything. When he got into his father’s workshop and found the engraving tools he began etching shapes all over the walls of his family’s home. He was given his own tools and stones to work with shortly after.
   Uzmal bored of the artistic aspect quickly, and began to experiment with different materials, etched into various things. It didn’t take him long to use the conductive properties of metal to begin engraving electric pathways throughout the family house to power his growing workshop of devices. (As well as a large number of creature comforts for members of his clan.)
   As Uzmal aged, he began etching things into clan-mates’ armor. Ironshoulder warriors were said to begin to explode with electrical energy when their shoulders struck their targets around this time. He learned to use the limited arcane knowledge available to the dwarves to contain electricity inside of the metal of their armor. It had to be recharged after a couple hits, but still. Pretty scary on a battlefield.
   He ventured to the surface world during the height of his family’s power and influence. Uzmal traveled to learn under each of the other dwarven lords known to his family. He learned from some more scholarly dwarven clans how to use his techniques to store magicks within stones with his etchings.
   He learned from the more warmongering of his brethren how to use those etchings to enhance weaponry. 
   He learned from the more hermetic of the clans how to apply these abilities defensively.
   He learned from the Duerger, after quite a bit of cajoling, how to attune these energies and cause extra pain to certain enemies.
   He learned from the surface dwarves of the magicks of the elves and humans.
   He learned everything he could from everyone he could.
   He returned home. He locked himself in his workshop.
- 25 years later -
   The clans of Dunkledur struck adamantine. The most any clan had ever seen at once. Almost 40 pounds of unprocessed adamantine lay on an enormous stone table at a meeting of the clans.
   Five dwarven lords screamed at each other over top of the pile.
   The door to the chambers opened, and all 5 drew weapons. Uzmal entered calmly, behind him entered the Deurgar lord. “He gets a seat for this, too.” Before any of the lords objected he shouted, “Look at this table!” The engraving beneath the raw adamantine showed a design including each of the 6 clans’ sigils. The dwarves sat and put down their weapons as the Deurgar found a seat. “We’ve all got our own problems. Every clan has it’s own special thing that needs extra help to deal with. Name it.” Uzmal pointed at the dwarves around the table one at a time they answered.
   “Humans, lad.” The first answered
   “Giants.” The second followed. Around the table they went.
   “Orcs.”
   “Goblins.”
   “Feckin’ dragons, boyo!” 
   “Tentacle beasts.” The duerger finished. The dwarves all look over at him with a weird look.
   Uzmal explained, “You give me this adamantine, and I will give you all something to deal with your problems.”
   “Just give it to you?” One of the lords asked. 
   “Well...yeah.” Uzmal responded. “But...it’s gonna be awesome.” 
   Reports of this momentous occasion usually, specifically mention this portion. Uzmal’s bravado and confidence that he wouldn’t be questioned for such a request. The dwarven lord’s couldn’t help, but laugh. Uzmal joined them in laughing at himself. Though, after that, it didn’t take Uzmal long to convince them anyway when he slid a small cube across the table at one of the lords. It suddenly emitted a large, blue cube around the man. He pushed against the walls of his new, magical prison. He hit it with his weapons to no avail. Uzmal gripped another small stone carved into a polyhedral shape. He suddenly appeared on the other side of the room and the prison-cube disappeared. “It will be worth it.” He explained. 
   He demonstrated his engraving techniques, the temporary ones, with various magical crystals he had discovered in his travels. He etched the dusts of a ruby into the blade of one of the lord’s swords, and with a flick of his wrist, the blade emitted blue flames.
   Uzmal was given the adamantine.
   Uzmal ***vanished*** from the world. It is speculated that he had made a deal with the dwarven lords to work in a secret location during the years of his works. It was thought that had he done his work at his personal home he would have been attacked simply for the raw adamantine. Regardless, no one heard from or saw Uzmal Ironshoulder for five years.
   The dwarven lords were called together once more. A long, white-bearded Uzmal reappeared. The duergar lord also appeared.
   One by one, Uzmal distributed the pure adamantine weapons.
   “A sword, to solve your human problems. A hammer, to crush the skulls of giants. A heavy pick, to pierce the hide armor of the orcs. A double-bladed axe, to slice through as many goblins as you can in a swing. A spear, to pierce the heart of a dragon. A bladed chain, to combat the tentacled limbs of what lurks beneath.”
   Thus began the dwarven golden age.
    Uzmal Ironshoulder was not reported to have done anything noteworthy after that. Leaving his clan’s home mountain to live above ground atop the mountains of Dunkledur.