Qila

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Qila's mini

Qila is a halfling grave cleric of Kelemvor and core member of the Silver Six.

Stats

Level: 8
Strength: 9
Dexterity: 16
Constitution: 14
Intelligence: 10
Wisdom: 17
Charisma: 14
Armor Class: 17
Speed: 30ft


Advantage against Poison
Advantage against being Frightened


Languages: Common, Gnomish, Halfling, Sylvan

Stat training

Strength: 1 success
Con: 3 success (jogging at the school)
Wisdom: went up one from grinding; 2 successes
Charisma: went up two from grinding, became 14; 2 successes on the way to 16

Equipment

Weapons

Armor

Other

Spells

Cantrips

Guidance
Mending
Sacred Flame
Spare the Dying
Thaumaturgy

Level 1

Level 2

<a href="http://dnd5e.wikidot.com/spell:gentle-repose">Gentle Repose</a> (always prepared)
Ray of Enfeeblement (always prepared) • <a href="http://dnd5e.wikidot.com/spell:aid">Aid</a>
• <a href="http://dnd5e.wikidot.com/spell:augury">Augury</a>
• <a href="http://dnd5e.wikidot.com/spell:blindness-deafness">Blindness/Deafness</a>
• <a href="http://dnd5e.wikidot.com/spell:calm-emotions">Calm Emotions</a>
• <a href="http://dnd5e.wikidot.com/spell:continual-flame">Continual Flame</a>
• <a href="http://dnd5e.wikidot.com/spell:enhance-ability">Enhance Ability</a>
• <a href="http://dnd5e.wikidot.com/spell:find-traps">Find Traps</a>
• <a href="http://dnd5e.wikidot.com/spell:gentle-repose">Gentle Repose</a>
• <a href="http://dnd5e.wikidot.com/spell:hold-person">Hold Person</a>
• <a href="http://dnd5e.wikidot.com/spell:lesser-restoration">Lesser Restoration</a>
• <a href="http://dnd5e.wikidot.com/spell:locate-object">Locate Object</a>
• <a href="http://dnd5e.wikidot.com/spell:prayer-of-healing">Prayer of Healing</a>
• <a href="http://dnd5e.wikidot.com/spell:protection-from-poison">Protection from Poison</a>
• <a href="http://dnd5e.wikidot.com/spell:silence">Silence</a>
• <a href="http://dnd5e.wikidot.com/spell:spiritual-weapon">Spiritual Weapon</a>
• <a href="http://dnd5e.wikidot.com/spell:warding-bond">Warding Bond</a>

• <a href="http://dnd5e.wikidot.com/spell:zone-of-truth">Zone of Truth</a>

Level 3

<a href="http://dnd5e.wikidot.com/spell:revivify">Revivify</a> (always prepared)
Vampiric Touch (always prepared)
<a href="http://dnd5e.wikidot.com/spell:animate-dead">Animate Dead</a>
• <a href="http://dnd5e.wikidot.com/spell:beacon-of-hope">Beacon of Hope</a>
• <a href="http://dnd5e.wikidot.com/spell:bestow-curse">Bestow Curse</a>
• <a href="http://dnd5e.wikidot.com/spell:clairvoyance">Clairvoyance</a>
• <a href="http://dnd5e.wikidot.com/spell:create-food-and-water">Create Food and Water</a>
• <a href="http://dnd5e.wikidot.com/spell:daylight">Daylight</a>
• <a href="http://dnd5e.wikidot.com/spell:dispel-magic">Dispel Magic</a>
• <a href="http://dnd5e.wikidot.com/spell:feign-death">Feign Death</a>
• <a href="http://dnd5e.wikidot.com/spell:glyph-of-warding">Glyph of Warding</a>
• <a href="http://dnd5e.wikidot.com/spell:magic-circle">Magic Circle</a>
• <a href="http://dnd5e.wikidot.com/spell:mass-healing-word">Mass Healing Word</a>
• <a href="http://dnd5e.wikidot.com/spell:meld-into-stone">Meld into Stone</a>
• <a href="http://dnd5e.wikidot.com/spell:protection-from-energy">Protection from Energy</a>
• <a href="http://dnd5e.wikidot.com/spell:remove-curse">Remove Curse</a>
• <a href="http://dnd5e.wikidot.com/spell:revivify">Revivify</a>
• <a href="http://dnd5e.wikidot.com/spell:sending">Sending</a>
• <a href="http://dnd5e.wikidot.com/spell:speak-with-dead">Speak with Dead</a>
• <a href="http://dnd5e.wikidot.com/spell:spirit-guardians">Spirit Guardians</a>
• <a href="http://dnd5e.wikidot.com/spell:spirit-shroud">Spirit Shroud (UA)</a>
• <a href="http://dnd5e.wikidot.com/spell:tongues">Tongues</a>
• <a href="http://dnd5e.wikidot.com/spell:water-walk">Water Walk</a>

Level 4

Blight (always prepared)
Death Ward (always prepared)
• <a href="http://dnd5e.wikidot.com/spell:banishment">Banishment</a>
• <a href="http://dnd5e.wikidot.com/spell:control-water">Control Water</a>
• <a href="http://dnd5e.wikidot.com/spell:death-ward">Death Ward</a>
• <a href="http://dnd5e.wikidot.com/spell:divination">Divination</a>
• <a href="http://dnd5e.wikidot.com/spell:freedom-of-movement">Freedom of Movement</a>
• <a href="http://dnd5e.wikidot.com/spell:guardian-of-faith">Guardian of Faith</a>
• <a href="http://dnd5e.wikidot.com/spell:locate-creature">Locate Creature</a>
• <a href="http://dnd5e.wikidot.com/spell:stone-shape">Stone Shape</a>

Grave Cleric-y Abilities

Circle of Mortality At 1st level, you gain the ability to manipulate the line between life and death. When you would normally roll one or more dice to restore hit points with a spell to a creature at 0 hit points, you instead use the highest number possible for each die. In addition, you learn the Spare the Dying cantrip, which doesn't count against the number of cleric cantrips you know. For you, it has a range of 30 feet, and you can cast it as a bonus action.

Eyes of the Grave At 1st level, you gain the ability to occasionally sense the presence of the undead, whose existence is an insult to the natural cycle of life. As an action, you can open your awareness to magically detect undead. Until the end of your next turn, you know the location of any undead within 60 feet of you that isn't behind total cover and that isn't protected from divination magic. This sense doesn't tell you anything about a creature's capabilities or identity. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.

Channel Divinity: Path to the Grave Starting at 2nd level, you can use your Channel Divinity to mark another creature’s life force for termination.

As an action, you choose one creature you can see within 30 feet of you, cursing it until the end of your next turn. The next time you or an ally of yours hits the cursed creature with an attack, the creature has vulnerability to all of that attack's damage, and then the curse ends.

Sentinel at Death's Door At 6th level, you gain the ability to impede death’s progress. As a reaction when you or an ally that you can see within 30 feet of you suffers a critical hit, you can turn that attack into a normal hit. Any effects triggered by a critical hit are canceled.

You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.

Potent Spellcasting Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Attuned Magic Items

Luck Blade Shortsword
Ring of Protection
Boots of Striding and Springing